Having a full set of strength runes will provide an additional 175 power, 45 might duration, and 5 extra damage while under the effects of might.
We have access to numerous offensive conditions which can be used to control movement (chill, cripple, immobilise) in order to kite or to directly mitigate incoming damage (blind, weakness, hard controls).
This is another skill that got indirectly buffed when icebow got nerfed (used only occasionally so now you are able to have this skill sloted in most fights especially when you are not carrying icebow.
This is useful to get the achievement I Can Outrun a Ghost in the Spirit Vale raid achievements.
Range, it is very important to understand that melee is generally more rewarding on most classes with this game to engage in close-range combat (melee) as opposed to long distance (range as it coincides with the age old notion of Risk.Water Globe This skill is the only water-field provided by choosen time slot an off-hand weapon, making warhorn the best weapon choice when we wish to run a more heal oriented build.Power Overwhelming provides additional condtion damage based off of 10 of an elementalists power.The first option is a condition damage build and is vastly different from the other D/F builds.Arcane wave, arcane blast).Foes may be hit multiple times if cast against a wall, but it deals very low damage regardless.For these reasons it is more efficient to fight in melee range regardless of which weapon set we use, though it is important to understand that this does not means hugging or standing directly on top your enemies.D/D builds are strictly sub-optimal as far as damage and utility is concerned but it is arguably one of the easiest weaponsets to learn for beginner elementalists and can be very effective for both leveling and map completion in the open world PvE maps.
Mechanics Staff elementalists deal their damage while switching between fire and air attunement (mostly fire have access to their healing skills and condition cleanse in water attunement, and their hard crowd control split both air and earth attunements.
It overrides the movement speed cap, making it very powerful if used with the Fresh Air trait.
In fact it can be advantageous to cast a spell and swap attunement during the cast so that its effect takes place under a preferred attunement.
Earth Impale This skill deals very low damage and while it is rarely desirable in everyday situations, it is worth knowing that this spell bypasses terrain, vertical axis and vision to hit targets in odd locations.
Why Berserker is best for elementalists in PvE: There are many different attributes in this game all of which affect our characters ability to perform up to our expectations in combat.Fortify During the invulnerability you may not move, but you can use instant cast spells such as Lightning Flash for example to move to another location.Be careful not to summon it on the group of enemies before combat since it is the only conjured weapon that deals damage upon conjuration.Its also an indirect blast finisher for when we stack might, so it can be part of pre-stacking might before a fight, as shown on a video earlier.Swap out Isncriptions for Aeromancers Training if you are getting alacrity.Dust Storm This skill is only useful for the blinds its can provide, so it can be used at the start of a fight before swapping to our main weapons to provide some blinds, much like glyph of sandstorm.Due to the fact that the rock dog summon is essentially useless in almost any situation imaginable, it is worth disregarding altogether especially considering the long cooldown and unpredictable nature of its summoning.