The Kinect Cursor is too fast (i.e.
The movements of the Kinect are hard to control).
The simplest way to do this is have something like a running average.You say there are two problems.X * (1 - filter_factor CurrentKinectPoint.For #1, I am not sure if the cursor- screen mapping is absolute.X * filter_factor NewPoint.
Need for Speed: Most Wanted.
One hack-y solution can just be to move your body farther away from the screen, so that your movements in physical space are larger.
Y * filter_factor NewPoint.I am not aware of any built-in solution for this.For #2, you could implement a basic low-pass filter.If so, it could be hard to adjust the speed of the cursor (also called gain).This means that large motions "pass handelsbanken insättning gamla sedlar through" the filter, but small, jittery motions are ignored.For the amount your hand moves gratis spel utan att ladda ner in the real world, the cursor moves too much on the screen.