The creature retains the 28 slot quiver spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks ).
The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability.
The DC increases or decreases depending on how strong the quarrys odor is, the number of creatures, and the age of the trail.That way, you can create new monsters on the fly, not as a laborious game prep chore.Swim A creature with a swim speed can move through water at its swim speed without making Swim checks.Only magical healing can save the character.5th-Level: Crown of Madness is difficult to use because it consumes your Action and only does anything if your target is adjacent to something which you want the target to attack at the beginning of their turn, and Darkness isn't very helpful since you can't.Visibility still affects the movement of a creature with blindsense.5th-Level: Spiritual Weapon is a great way for you to handle multiple foes, and since it's cast as a bonus action it won't cut into your attacks.13th-Level: Resilient Sphere is wonderful offensively or defensively, and Stoneskin will help you to withstand attacks while you figure out how to end a fight.Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple.Tortle TP : Strength and natural armor are great, but once you can afford full plate armor the Tortle will fall behind.
3rd-Level: Both great ways to discourage violence.
Undying Sentinel: You shouldn't need this frequently, but it's a great fallback in case of a lucky crit or a big, unexpected attack.
Supernatural Resistance: Permanent Stoneskin.
The creature gains the natural weapons, movement modes, and extraordinary special attacks of its new form.Mage Slayer PHB : Too situational.You can potentially have 15 in a save before the possibility of magic items.Ability Damage This attack damages an opponents ability score.Anything without a Charisma score also has no Wisdom score.Psionics Telepathy, mental combat and psychic powerspsionics is a catchall word that describes special mental abilities possessed by various creatures.